MediaWiki:Gadget-stat-calc.js:修订间差异

来自赛尔号精灵图鉴
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         stat = Math.floor(((base * 2 + iv + Math.floor(ev / 4)) * level) / 100 + level + 10);
         stat = Math.floor(((base * 2 + iv + Math.floor(ev / 4)) * level) / 100 + level + 10);
       } else {
       } else {
         stat = Math.floor(((((base * 2 + iv + Math.floor(ev / 4)) * level) / 100) + 5)
         stat = Math.floor(((((base * 2 + iv + Math.floor(ev / 4)) * level) / 100) + 5) * modifiers[i - 1]);
      }
      results[i].textContent = stat;
    }
 
    document.getElementById("ev-remaining").textContent = Math.max(510 - totalEV, 0);
  });
});

2025年5月11日 (日) 05:20的版本

mw.hook('wikipage.content').add(function ($content) {
  const tag = $content.find('stat-calc, p:has(stat-calc), .stat-calc').first();
  if (!tag.length) return;

  const html = `
<div class="stat-calc">
  <h3>精灵能力值计算器</h3>
  <div class="config-block">
    <label>等级 <input name="level2" type="number" value="100" min="1" max="100"></label>
    <label>个体值 <input name="geti" type="number" value="31" min="0" max="31"></label>
    <label>性格
      <select name="character">
        <option value="neutral">平衡</option>
        <option value="adamant">固执(+攻击 -特攻)</option>
        <option value="modest">保守(+特攻 -攻击)</option>
        <option value="jolly">爽朗(+速度 -特攻)</option>
        <option value="bold">大胆(+防御 -攻击)</option>
        <option value="calm">冷静(+特防 -攻击)</option>
      </select>
    </label>
    <button id="calc-btn">计算</button>
  </div>
  <table class="stat-table">
    <tr><th>项目</th><th>种族值</th><th>努力值</th><th>最终值</th></tr>
    <tr><td>体力</td><td class="_race2">171</td><td><input name="ev" type="number" value="0"></td><td><span class="result"></span></td></tr>
    <tr><td>攻击</td><td class="_race2">140</td><td><input name="ev" type="number" value="0"></td><td><span class="result"></span></td></tr>
    <tr><td>防御</td><td class="_race2">111</td><td><input name="ev" type="number" value="0"></td><td><span class="result"></span></td></tr>
    <tr><td>特攻</td><td class="_race2">70</td><td><input name="ev" type="number" value="0"></td><td><span class="result"></span></td></tr>
    <tr><td>特防</td><td class="_race2">111</td><td><input name="ev" type="number" value="0"></td><td><span class="result"></span></td></tr>
    <tr><td>速度</td><td class="_race2">132</td><td><input name="ev" type="number" value="0"></td><td><span class="result"></span></td></tr>
  </table>
  <p>剩余学习力:<span id="ev-remaining">510</span></p>
</div>
  `;

  tag.replaceWith(html); // 一定要紧跟 html 后再执行

  function getNatureModifiers(nature) {
    const map = {
      adamant: [1.1, 1.0, 1.0, 0.9, 1.0],
      modest:  [0.9, 1.0, 1.0, 1.1, 1.0],
      jolly:   [1.0, 1.0, 1.0, 0.9, 1.1],
      bold:    [0.9, 1.1, 1.0, 1.0, 1.0],
      calm:    [0.9, 1.0, 1.0, 1.0, 1.1],
      neutral: [1.0, 1.0, 1.0, 1.0, 1.0]
    };
    return map[nature] || map.neutral;
  }

  document.getElementById("calc-btn").addEventListener("click", function () {
    const level = parseInt(document.getElementsByName("level2")[0].value);
    const iv = parseInt(document.getElementsByName("geti")[0].value);
    const evs = document.getElementsByName("ev");
    const bases = document.querySelectorAll("._race2");
    const results = document.querySelectorAll(".result");
    const nature = document.getElementsByName("character")[0].value;
    const modifiers = getNatureModifiers(nature);

    let totalEV = 0;
    for (let i = 0; i < 6; i++) {
      const base = parseInt(bases[i].textContent || "0");
      const ev = parseInt(evs[i].value || "0");
      totalEV += ev;

      let stat = 0;
      if (i === 0) {
        stat = Math.floor(((base * 2 + iv + Math.floor(ev / 4)) * level) / 100 + level + 10);
      } else {
        stat = Math.floor(((((base * 2 + iv + Math.floor(ev / 4)) * level) / 100) + 5) * modifiers[i - 1]);
      }
      results[i].textContent = stat;
    }

    document.getElementById("ev-remaining").textContent = Math.max(510 - totalEV, 0);
  });
});
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